"What happens as distinctions between print and broadcast media fade away and a single reporter must combine video, audio, text and images to tell a story? What's the role of a journalist when anyone can report and publish?" More...
All of our students explore these questions while creating new forms of journalism demanded by an era of digital communication.
"A few years ago at a J-School conference on how kids use the news media, a 14-year-old on a panel was asked how she researched topics. 'Mostly Google and Yahoo!' was her response. For this girl and many young people like her, professional journalism is being replaced by computers as their point of access to news and information. That's why I, who spent most of my career in newspapers, teach new media - so my students and I can define the new forms that journalism must take to reconnect with people in a digital age. And how we can make solid, in-depth reporting more valuable than computers for these new news consumers."
— Paul Grabowicz, Director of the New Media Program
From the first semester, when all incoming students are taught to report using all facets of multimedia, we immerse students in multimedia reporting so they gain the expertise needed for any reporting environment. They learn which parts of stories are best told in video, audio, text, photos or Flash animation, and how to combine them into a Web site that is informative and engaging. Students work as teams to produce their own multimedia Web sites, which have ranged from stories about a trapeze school, a family boxing gym and the Zydeco dance craze, to a gay gun club, professional dog walkers and a tennis program for prison inmates.
"The Graduate Certificate in Digital Technologies in Design Art Practice provides qualified applicants with the conceptual and technical resources to advance their knowledge in relation to new digital technologies used in design practice." More...
The one year certificate program focuses on digital technologies as media tools in the design process and their economic, social, political and cultural impact. As the central part of the program, participants undertake individual research projects that critically integrate new digital technologies into their practices. Students in the certificate program work in the Centre for Digital Arts which includes Mac and PC Labs, a video production facility, computer-aided design (CAD), and computer-aided machining and rapid prototyping facilities. The graduate certificate is for those who wish to expand their present level of expertise, make a career change, or improve opportunities for advancement in digital media, the design professions, and the arts and cultural industries. It also serves as a bridge program between undergraduate training and graduate work at the master's level.
The program is geared toward individuals working in the following areas:
- Creative direction with the responsibility for the creative aspects of a project from concept through production, incorporating new solutions using digital technologies.
- Design responsible for the creation, research and analysis of projects incorporating digital media as it relates to graphic communication, multimedia projects and conceptual/theoretical investigations.
- Screen and installation based interactive projects using creative and interpretative abilities combined with technical and computer programming skills.
- Independent artists in the Fine Arts who use or wish to use digital technologies in support of their creative practice.
- Students with degrees in other disciplines who are interested in interdisciplinary research/creation practices around all facets of design.
"The Georgia Tech Digital Media Ph.D. provides both the theoretical and the practical foundation for careers as digital media researchers in academia and industry." More...
The advent of a new medium of human communication and representation is a significant event in human social and cultural history, and introduces the possibility of new genres of artistic expression as well as new forms of information and knowledge transmission. The Georgia Tech Digital Media Ph.D. provides both the theoretical and the practical foundation for careers as digital media researchers in academia and industry. The advent of a new medium of human communication and representation is a significant event in human social and cultural history, and introduces the possibility of new genres of artistic expression as well as new forms of information and knowledge transmission. The study of these new forms, from the point of view of the creators and the analysts, is an emerging field, one that requires a convergence of the methodologies of several traditional disciplines, and one that is also defining its own methodologies of research and practice.
"The IT University provides MSc and PhD education within the domain of computer games." More...
Masters Education
Our Media, Technology, and Games (MTG) MSc program is a two year, English-based education for students interested in game design, analysis, and technology. Full details can be found at the program's website. Master's level guest & exchange students can find information about studying with us at the ITU's page for guest students.
PhD Education
The ITU is also a PhD-granting institution and the Center for Computer Games Research has a history of supporting innovative doctoral work. For more information on the ITU's upcoming PhD calls, as well as information on applying, please visit the university's main information site . We also run special PhD level courses on the subject of computer games and those are publicized via our Events page.
The Center for Computer Games Research only accepts applicants of the highest quality whose research interests lie within those of the Center's faculty. Prospective PhD applicants are thus advised to become familiar with the research areas of the faculty. At least one of the supervisors involved in the PhD project need to be at Associate Professor level. Applicants are encouraged to contact the faculty that could act as potential supervisors to discuss their research focus. The statement of purpose to be included in the application needs to clearly set out the scope of the project and proposed method, as well as situate its relevance to the field and originality. Project proposals should demonstrate engagement with the field of games research. Aside from these three criteria the project needs to be realistically realizable within the time-frame allotted to completing the PhD. This means that applicants need to have a solid background in the primary fields they are drawing on.
"The Centre for Computing in the Humanities (CCH) offers a research PhD in Digital Humanities for suitably qualified candidates who wish to explore the implications and consequences of digital methods for any field or combination of fields in the humanities or beyond." More...
Depending on the nature of the research, a candidate may be supervised by a senior member of the department, but the norm is for collaborative supervision with a colleague from the relevant department at King's.
See the list of current research students for the range of doctoral projects now underway. Enquiries are always welcome and will be promptly answered.
The PhD is research-only, for a maximum of four years full-time or eight part-time. There are no a priori restrictions on the area of research and no established requirements for educational background other than a suitable M.A. degree or its equivalent, sufficient training in the area or areas of the proposed research and solid competence in written English.
"The M.A. program in Communication and New Media at McMaster University offers the opportunity for students to gain experience in independent communication studies research and/or multimedia design at the graduate level, while developing advanced knowledge in communication theories and methodologies, and cultivating their interest in one or more subspecialties in this interdisciplinary program (such as media studies, discourse analysis, performance studies, video art, audience studies, computer-mediated methodologies). More...
Students entering the program from undergraduate Communication Studies and/or Multimedia programs will all share a background in critical and creative approaches to conventional and new media, but they will also bring a spectrum of interests, reflecting the diversity of these fields, that will contribute to a vibrant interchange of ideas. This program will cultivate their intellectual development through coursework, a major research project, and extracurricular activities.
The program prepares students for both further graduate education in the areas of communication, media and multimedia study, and for employment in a range of fields such as media production, media administration, communication policy, and organizational communication.
"MIT has played a central role in the development and analysis of new media technologies, including radar, communications technologies, documentary film, media ownership, the "manufacture of consent," and our personal and public relations with technology. The CMS Program builds on that tradition of leadership to focus historical and theoretical attention on the world's changing media environment." More...
Both the undergraduate and graduate programs manifest CMS's commitment to thinking across media forms, theoretical domains, cultural contexts, and historical periods. Both programs encourage the bridging of theory and practice, as much through course work as through participation in faculty and independent research projects. The logic behind these programs is simple: a core of CMS-specific courses establishes the overarching logic and connections that enables students to make the most of a wide array of interdisciplinary electives available both at MIT and Harvard. Students are encouraged to develop a broad understanding of key issues surrounding media change which cut across different national borders and delivery techniques; they are also encouraged to develop an in-depth understanding of multiple media traditions, old and new. In this way, the program manages to provide coherence while being uniquely shaped to fit the needs of each student.
Studying media at MIT allows students to observe first-hand the experimentation and research leading to the next wave of media breakthroughs. We provide a bridge between the technological and humanistic sides of the Institute, by examining the social and cultural impact of the changing media landscape.
CMS graduate students usually take three 12-unit subjects per semester, plus a 3-unit Colloquium. In their final semester they take a 24-unit course devoted to completing the Master's Thesis, plus the 3-unit Colloquium. Typically, students will graduate with a total of 144 units; however a minimum of 139 units is required for the Master's Degree in order to accommodate some electives that are 9-unit instead of 12-unit courses.
First Year
Semester One
CMS.790 Media Theories and Methods I (12)
CMS.950 Workshop I (12)
CMS.796 Major Media Texts (12)
CMS.990 Colloquium (3)
Semester Two
CMS.791 Media Theories and Methods II (12)
CMS.951 Workshop II (12)
CMS.990 Colloquium (3)
Elective
Second Year
Semester One
CMS.801 Media in Transition (12)
CMS.990 Colloquium (3)
Elective
Elective
Semester Two
CMS.980 Thesis (24 units, some can be taken in the Fall term)
CMS.990 Colloquium (3)
Elective [optional]
"...an extraordinary training ground for the individual artist and scholar of the arts. Our undergraduates learn their craft in a spirited, risk-taking environment that combines the professional training of a conservatory with the liberal arts education of a major research university." More...
As one of the nation's leading centers of undergraduate and graduate study in the performing and cinematic arts, Tisch offers programs of study that incorporate state-of-the-art facilities; a collaboratively oriented community of award-winning faculty members; internship opportunities with established professionals; and the incomparable artistic and cultural resources of New York City. Whether you study at the Institute of Performing Arts, the Maurice Kanbar Institute of Film and Television or the Skirball Center for New Media, you will be encouraged to give full expression to your talents as you develop the skills necessary for a successful professional career. As a Tisch student, you have the opportunity and the privilege to follow in the footsteps of such illustrious Tisch alumni as Oliver Stone, Alec Baldwin, Spike Lee, Amy Heckerling, Ang Lee, George Wolfe, Tony Kushner, Marcia Gay Harden, M. Night Shyamalan, Nanette Burstein and Brett Morgen - men and women who have admirably succeeded in redefining the performing and cinematic arts.
"The School of Interactive Arts + Technology (SIAT) at SFU is an interdisciplinary future-focused school where technologists, artists, designers and theorists collaborate in innovative research and immersive study." More...
MA, MSc, PhD Degrees: SIAT's graduate program focuses on the technological change that is radically reshaping our world today. We believe that intellectual diversity and multiple perspectives are essential to address such change. Views and research traditions from design, art, the humanities, science and technology are all part of our community. We offer Master of Arts, Master of Science and Doctor of Philosophy degrees. Admission to the program depends on prior academic preparation, intended focus of study, and academic research match/availability.
In a school as diverse as ours, the way the research is done - the methodology - is an important concern. All students study research methods and design, across the program and within their own specialization.
Computation is a driving force in technological change. All students in the program acquire knowledge of how computing works and how it affects the new designs and systems being created today.
Master of Arts (MA) The Master of Arts degree focuses on humanistic and artistic traditions of inquiry. Coursework in this degree typically includes core courses in new media, computational art and design, and human cognition. Students typically choose topics requiring qualitative research methods and designs.
Master of Science (MSc) The Master of Science degree is for students working within a scientific and technological area. Course work in this degree includes core courses in artificial intelligence, knowledge visualization and cognition. Methods of research include the mathematical models and quantitative methods of evaluation. Doctor of Philosophy (PhD)
The PhD is awarded for a relevant and original contribution to knowledge as expressed in a dissertation. PhD students study in an area supported by SIAT's faculty and under the direction of a supervisory committee.
"The Digital Humanities Certificate Program at Texas A&M University provides a basic introduction to the development and application of information technology in the context of research and practice in the humanities." More...
The certificate program is open to students from any graduate degree program at Texas A&M. The program offers masters or doctoral students the opportunity to acquire practical knowledge of digital tools and methodologies and to become competent in conducting digital practice activities. The certificate provides students with the skills, applied and theoretical, that are necessary to apply computational techniques to complex research problems as well as practical tasks in the humanities.
"Technologies of Narrative: Narratives, ancient to contemporary, are constructed and communicated through a wide variety of means and media. How do the historical changes in these technologies of narrative impact the evolution of literary forms, both established (epic, tale, novel, film) and emergent (hypertext, interactive books, blogs, video)?" More...
Students explore a multiplicity of forms through diverse critical approaches, including formal, historical, and theoretical analysis.
• History of the Book • Orality, Orature • History of the Novel • Novels and Graphic Novels • Emergent Literatures • Narratology • Genre Theory • Film and Digital Media • Stage Narratives
"The Masters of Arts in Humanities Computing is an interdisciplinary programme of the Faculty of Arts at the University of Alberta. The program integrates computational methods and theories with research and teaching in the Humanities." More...
It addresses the demand for Arts graduates proficient in computing skills, able to work either in the realm of humanities research and teaching or in the emerging job markets of information management and content delivery over the Internet.
Graduates of the program are well positioned for project management and leadership positions in emerging digital, multimedia, and database-driven projects, serving as an informed middle-ground between programmers, technical writers, new media artists, and researchers.
"The Masters of Digital Media (MDM) Program is an innovative, full-time professional Master's degree in entertainment technology and digital media. It is primarily a team-based, industry-facing program focused on project learning." More...
With input from academia and industry, the challenging curriculum is designed to be relevant in many rapidly growing and diversifying markets. During the 20-month program and internship, graduates develop the professional skills required to be effective creators, practitioners and senior managers in the digital media industry.
Opportunities for Graduates
The fields of digital media and entertainment technology continue to flourish on a global scale. In British Columbia alone, more than 1,100 companies, worth an estimated $2 billion annually, employ over 15,000 people. Employers are looking for high level creative, technical and business talent. Graduates of the Masters of Digital Media (MDM) Program address this growing industry need. They work as producers, designers, online community managers and senior artists. As well, they start their own companies building innovative games, apps and interactive products.
Academic Partners
The MDM Program is housed in Vancouver's Centre for Digital Media located at Great Northern Way Campus (GNWC). The GNWC is a unique academic partnership of British Columbia's four major post-secondary institutions: the University of British Columbia, Simon Fraser University, Emily Carr University of Art + Design, and the British Columbia Institute of Technology. MDM graduates receive a powerhouse Master's degree bearing the seals of all four of the GNWC partner institutions.
Multidisciplinary Students
The MDM Program is targeted at individuals from a variety of disciplines who have completed an undergraduate degree. Our students include artists, computer scientists, film-makers, entrepreneurs, philosophers and engineers who all share a passion for digital media. Each MDM class includes both seasoned professionals who have worked in the industry, and students coming directly from an undergraduate program.
Program Curriculum
The 20-month MDM Program is divided into four, four-month semesters, and one, four-month internship period. During the first semester, students participate in challenging team-based course and project work. The following three semesters are defined by supervised industry-facing projects, each of which places students in interdisciplinary teams working closely with both faculty and industry professionals. Industry experience continues during a required internship period. Throughout the program, a wide range of elective courses are available. The MDM Program starts in January (beginning in 2011) and September.
"The Ph.D. in Texts and Technology program is part of a growing interdisciplinary field combining scholarly study, creative production, and assessment of digital media texts. The curriculum emphasizes theory and practice in new media supplemented by historical grounding in pre-digital media studies." More...
This innovative program prepares students for research, teaching, and program development. Areas of research and production include digital editing, Web design, multimedia production, distributed education, entertainment, publishing, information architecture, and visualization. Graduates from the Texts and Technology program have gone on to such positions as: Assistant Professor of English, Assistant Professor of Digital Media, Director of Course Design and Production, Dean of Distance Learning, and Managing Editor.
"The UCL Department of Information Studies offers postgraduate qualification and training for all the information professions. The country's largest library school, at one of the world's top ten universities, our teaching is built upon an international research reputation second to none: the department is host to the UCL Centre for Publishing and four research centres: CIBER, CIRCAh, Digital Humanities and ICARUS." More...
CIBER's particular expertise lies in making sense of how very large numbers of people behave and consume in the digital environment. To this end we map, monitor and evaluate digital information systems, platforms, services and roll-outs using robust, big picture, advanced and innovative research methods, in particular deep log analysis (a bespoke methodology for evaluating the digital footprints consumers leave behind them when they move around the virtual space), bibliometrics and digital surveying. We believe we are on a different page from our competitors as we understand the digital transition, disintermediation and the policy, economic and social implications it has rung better than any one.
The Cultural Informatics Research Centre for the Arts and Humanities (CIRCAh) research group is part of UCL Department of Information Studies and undertakes research on the application of computing and digital technologies to the arts and humanities. CIRCAh brings together expertise in digital humanities, user studies, digital libraries, human computer interaction and e-Science. Our location within DIS also allows for collaboration with with colleagues in library and archive studies. This association is vital in the study of cultural informatics, since libraries and archives and museums will be the future repositories for digital information. Thus they have a vital role to play in the understanding of such materials.
The Centre for Digital Humanities brings together people from a wide range of disciplines at UCL, to develop research and teaching in an important multidisciplinary field. Digital humanities research takes place at the intersection of digital technologies and humanities. It aims to produce applications and models that make possible new kinds of research, both in the humanities disciplines and in computer science and its allied technologies. It also studies the impact of these techniques on cultural heritage, memory institutions, libraries, archives and digital culture.
International Centre for Archives and Records Management Research and User Studies (ICARUS) was established in recognition of the need to develop a significant body of research which seeks to identify, understand and meet the rapid social, technological and intellectual changes sweeping through the archives and records management discipline.
To this end seeks to:
- Develop knowledge and enhance understanding of the creation, management and use of records and their role in society
- Map, monitor and evaluate significant changes in the archives and records domain using robust evidence-based methods.
"The Master of Information is a broad-based, inclusive program that offers information-focused fields of study from various disciplinary and professional viewpoints." More...
Students are educated to be leaders and key thinkers in information, by thoroughly exploring technology and resources for information professionals, services, and institutions, as well as by addressing fundamental concepts, theories, practices and the diverse horizons of this expanding field. The program is built on the foundational belief that information penetrates all aspects of our digitally mediated society and that all information professionals need to grasp the political, technological, and epistemological consequences of information practices.
"Students in the iSchool are encouraged to specialize to areas of specific interest to them. While the program provides many opportunities for cross-interactions with many areas of interest with the information field, many students benefit from focusing their studies within specific specializations to enhance their career goals." More...
The program offers opportunities for specializations within seven areas of focus:
- Critical Information Studies
- Library and Information Science
- Archives and Records Management
- Information Systems, Media and Design
- Cultural Heritage
- Knowledge Management and Information Management
- Information
"America's culture, and its cultural heritage, is migrating very rapidly to the World-Wide Web. To manage that migration, and to take advantage of the new intellectual and creative possibilities it offers, we need trained professionals who understand both the humanities and information technology, and we need them in a number of different areas—museums, libraries, teaching, scholarship, publishing, government, communications, and entertainment, to name a few. We can already see that this is true: the Library of Congress is putting millions of items in its collection online; every major art museum now has a Web site; computers have become part of the teaching of literature, history, religious studies, and other disciplines; the next generation of scholarly editions of major American authors will be electronic editions, and the next generation of paperbacks will be E-Books. The Master's Degree in Digital Humanities prepares graduate students to meet this immediate cultural need, and offers them the training to apply information technology to the intellectual content of the humanities, and to experiment with the analytical possibilities that information technology offers the humanities." More...
At the end of the first year of this program, students should have a broad but practical sense of the challenges that one must overcome in making humanities content tractable to computational methods. By the end of the second year, students should be able to meet such challenges, even if doing so requires building new tools or inventing new methods.
The Master's degree in digital humanities provides students with experience in recognizing and articulating problems in humanities computing and working collaboratively to solve them, as well as providing hands-on experience in designing and creating digital media. Students who have completed this degree might go on to further graduate work, for example a Ph.D. in a traditional discipline of the humanities, or they might elect to seek employment in publishing, communications, commerce, cultural institutions, or any of a number of other areas in which their skills and intellectual training would have immediate value.
"Western's innovative Master of Arts in Media Studies program features interdisciplinary study at the intersection of media, technology and culture. The program offers opportunities for students to conduct advanced research across media and disciplines, focusing on media products, practices and reception in a technocultural environment." More...
Students may choose between two program options: a Thesis option and Major Research Paper option. The Thesis option is composed of five courses (one of which is a research workshop) and the research, writing, and defence of a thesis of approximately 100 pages. The Major Research Paper option is composed of nine courses (one of which is a research workshop) and the research and writing of a paper of approximately 50 pages.
Graduate of the MA program will be well prepared to pursue doctoral studies in media studies, communication or other related disciplines, or to enter the workplace in a variety of communications-related industries, in research, consulting, education, and in the communications, policy and regulatory agencies of government.
Associations
Canadian Games Studies Association
Digital Games Research Association
Electronic Literature Organization
Game Theory Society